showing 20 games

namepublisher(developer)year arrow_downwarddescription
Mappy  Namco1984Mappy is a side-scrolling platform game that features cartoon-like animals, primarily cats and mice. The game's main character itself is a mouse. The player guides Mappy the police mouse through the mansion of the cats to retrieve stolen goods. Mappy and the cats move between floors by bouncing on trampolines at various places in the house. Both Mappy and the cats can land on a floor on the way up, but not on the way down. When they pass in the air, Mappy is unharmed by the cats, but if Mappy runs into a cat anywhere else, he will lose a life. A round is completed when all the loot is retrieved.
[i]Source: Wikipedia[/i]***In Mappy you control a police mouse with the task to retrieve stolen goods from buildings infested with lots of criminal cats. In order to reach an upper platform you have to use one of the numerous trampolines. A good arcade port and one of the better platform games of the pre Super Mario Bros. era.
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Portopia Renzoku Satsujin Jiken  Enix (Chunsoft)1985The first real adventure game for the NES (or any other console system) is a port from a popular game on Japanese homecomputer systems. Instead of typing in commands they changed the system to feature a command list in the rigt side of the screen which you could choose from. This control method set a standard among Japanese-style console adventure games. The game itself is only mildly interesting though. It doesn't have a save feature, neither via battery backup nor passwords. But that isn't really necessary, because the game is very short. The graphics of the few locations are not very detailed and in parts look like drawn by a six-year old kid. The game sold very well on the NES and paved the way for many successors with similar gameplay, but today the content feels rather shallow. The game didn't age very well. labelimageminimize
Law of the West  Pony Canyon (Tose)1987I loved the original C64 version of "Law in the West" because of its great western atmosphere and different gameplay. Sadly the Famicom version has considerably weaker graphics and music. You are playing a sheriff, with the only goal to survive eleven different "encounters" with NPCs. He is talking with them by choosing one of four answers. If the conversation goes unlucky you might get shot (unless you shoot first). From time to time some bandits appear somewhere in the background that also might shoot at you and which you have to kill first (something I couldn't remember to be in the C64 version). After each "round" you get points based on the dialogue choices you made. Since the game is based on its many dialogues you need to understand Japanese to make any sense out of it. A recommendable game, but definitely not in this version. labelimageminimize
Hokkaidou Rensa Satsujin: Ohotsuku ni Kiyu  ASCII;Login Soft (Pax Softnica;Armor Project)1987This adventure game originates from Japanese homecomputers and was originally done by the same team that made the famous [game=#157968]Portopia Renzoku Satsujin Jiken[/game]. It is a typical detective mystery adventure game where you you have to find clues about several murders that have occured. It had to compete already with a few similar Famicom games at that time. Up to that point however, "Hokkaidou Rensa Satsujin" was clearly the most beautiful so far (coming on a then not so usual 2 MBit cartridge). Most NPCs are even animated when they speak to you. It has quite a variety of locations and the music is of good quality as well. Of course there is the obvious language barrier and there is no fan translation available yet. labelimageminimize
Street Cop  Bandai1987The sixth game in Bandai's series for the PowerPad "controller" and the last one that was also published in the US. You are a cop which has to catch a certain amount of criminals in each level. Now the problem is that I lack a PowerPad and playing it on an emulator is not the best option so its hard to really rate the game. It is nicely done with proper graphics and music but nothing really memorable. labelimageminimize
Magnum Kiki Ippatsu: Empire City 1931  Toshiba EMI (ISI)1987This is basic gun shooting game for the Famicom and based on a Taito arcade machine. Its the time of the prohibition in America and you shoot lots of gangsters in New York for whatever reason. The game is controlled with the standard controller and that works suprisingly well. However the game itself is pretty boring, the backgrounds lack colors and detail and the music is very annoying. In order to beat the game you have to play through every scene five times! Except a different end boss at the last stage every playthrough is exaclty the same only with a few more of the same enemies.***Published in Japan
Empire City 1931 was planned for a USA release but not published. Catalog number might have been NES-MG-USA
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Tantei Jinguuji Saburo: Yokohama-ko Renzoku Satsujin Jiken  Data East (SAS Sakata)1988This is the second game in the long-running "Tantei Jinguuji Saburo" murder mystery adventure series. The game looks and plays like many other Japanese adventure games of its time. And the theme isn't particularly new as well. A girl gets missing, a murder happens. Gameplay consists mainly about questioning the right people at the right time. Well I feel that I have experienced all this before. The presentation is ok, with decent graphics and music and all. The game can be played with a step-by-step walkthrough but since everything is in Japanese I can't comment on the story or quality of puzzles. labelimageminimize
Cosmo Police: Galivan  Nichibutsu1988"Cosmo Police Galivan" is a Metroid-style action adventure game with some RPG elements like killing monsters for xp to increase your Max life and power. The game has been changed quite a lot compared to the original arcade version, which was less "adventure" and more "action" oriented. That does not mean that the Famicom version in its core is still an action game. Most importantly it plays well enough to be enjoyable. It consists of 6 levels each being rather non-linear. Graphics and sound are good as well. labelimageminimize
Rolling Thunder  Tengen;Namco;Gradiente (Arc System Works)1989Rolling Thunder: The name of the world's most powerful secret police force. You: It's best agent. But there's more. The enemy has captured beautiful agent Leila and is even now torturing her. You - and you alone - can save her. She can't hold out forever, so you better move fast! Armed with a handgun, you run and jump through treacherous passageways, blowing away enemy thugs. You can enter marked doors to collect bullets or special weapons like machine guns. The deeper you go, the more deadly the enemy becomes. This time, it's not just an action-packed game that tests your reflexes to the max. This time, it's personal!***
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Robocop  Data East;Ocean (Sakata SAS)1989A sadistic crime wave is sweeping through old Detroit. The situation is explosive - in fact, it is so bad, a private corporation, O.C.P., has assumed control of the police force. Then, a research team creates an unstoppable, indestructible law enforcement cyborg - named RoboCop. Using a wild assortment of weapons, including RoboCop's Special Issue Auto-9, you must stop every sleazeball criminal you encounter with deadly, piercing accuracy. But beware, there are forces on the street - and within O.C.P. - that will stop at nothing to see RoboCop eliminated. Make your way past 6 levels of street thugs, Boddicker and the powerful ED-209 to your final battle with Dick Jones. Prepare yourself for non-stop action in one of the most explosive games you will ever play. It's going to take more than a cop to clean up the scum of old Detroit - it's going to take RoboCop. "Your move, creep."***
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[27]***[b]Determining the Year[/b]
A bit of the script didn't quite make it to the big screen but was included in the novelisation. A news report says Sylvester Stallone died at the age of 97 from complications of a failed head transplant. This dates the story to 2043 or 2044. BTW, the RoboCop remake will be set in 2046.

RoboCop is an odd type of Cyber Punk. First off, it is pro-authority. Law enforcement are not just the good guys, their ideals and goals are shared by the protagonist and the audience is expected to root for this authority. Robocop dispenses justice against anti-authority punk criminals and usurping authorities. The megacorporation in the story really isn't, yet. Their doing all they can to become an all-powerful above-the-law entity, but their not there yet. In fact, the story, and one of the main enemies of it are a product of of this struggle. Their first step is too buy the Detroit police department. Not bribery, they [i]literally [b]buy[/b] it[/i]. The organisation, buildings, equipment, and yes, even the people become property of OCP. They hope to create a force of robot to assert authority Detroit. The goal of both protagonist and the megacorpaeration is to fight crime, but only on the surface. Each is actually motivated to enforce authority. OCP's Cyber Punk motives are hampered by a punk. Note the protagonist, RoboCop, is not the punk. The punk in the RoboCop story is actually a middle-executive of the would-be megacorporation, Bob Morton. He's not a software hacker, he's a hardware hacker. He augments Alex Murphy's body to create RoboCop. RoboCop then does all the software hacking in the story, including hacking his own digital [i]and biological[/i] software. It eventually takes a bit of social engineering to allow his biological moral code to direct actions that were not allowed by his digital moral code. The decisive battle was not in the streets, it took place in the mind of a cyborg. Digital life vs biological life. Digital life was not defeated, it merely took its rightful place and allowed biological life to take action. Robocop is really its more of a transhumanism story. A struggle to skip dystopian Cyber Punk by transitioning directly into Post Cyber Punk transhumanism where flesh and circuitry coexist for the betterment of mankind. Where the joined machine-man saves us from a dystopian future by preventing the rise of the megacorporation. Robocop a transhumanist messiah. Killed for supporting justice. Raised from the dead. First of the new man exerting proper authority to deliver the world from crime and undesired authority.
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Hostages: The Embassy Mission  Kemco (Kemco;Seika)1989A diplomatic mission in a foreign city is seized by political fanatics. Innocent lives are in jeopardy. Outrageous demands are being made for their safety. Only you and your elite crisis intervention team can rescue the ambassador and his helpless staff. Position your sharpshooters around the embassy's perimeter. Focus your sights on the curtained windows. Squeeze off rounds of cover fire to protect your assault squad. Once your men are inside, an electronic diagram of the building's floor plan provides your only guide down to the captives - and the awaiting enemy. Look sharp. Stay frosty. Rescue is an interactive action-adventure game that lets you control each member of your strike team through three different game scenarios. Avoid searching spotlights, dodge enemy gunfire, rappel down walls, and smash through windows. Neutralize your adversaries and liberate the embassy personnel!***
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[27]***The United Kingdom and Italian versions show the barcode as "44499-00008". However, the USA version has the complete barcode "0-44499-00008-0".
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Chase H.Q.  Taito (Disco)1989The fastest, most thrilling, 3D driving game yet! Take the wheel of your turbo-charged Porsche as you and your partner go in pursuit of dangerous criminals all driving an evil array of souped-up roadsters. TURBO BOOST! Need to catch up in a hurry? Well, just one press of your Turbo Button will leave your eyes in the back of your head! Barrelling through the city streets, along the roughest of dirt tracks and through busy tunnels - if you can hold the line! The low-life can run, but they can't hide.. labelimagesubject
Dick Tracy Bandai (Realtime Associates)1990Ace detective Dick Tracy pored over the crime files and mug shots that littered the desk in his dimly lit office down at police headquarters. "This crime wave has to be the work of Big Boy Caprice," he thought to himself. "I can smell his greasy handiwork behind each of these cases. But, I need to get some hard evidence on him. If only I can nab some of his hoods - Itchy, Flattop and the rest. I'd rearrange their thinking and have them singing like that nightclub temptress, Breathless Mahoney. Then I could put Caprice behind bars for good." Suddenly, Tracy's two-way wrist radio seized the detective's attention... "Calling Dick Tracy, calling Dick Tracy." He sprang to his feet and burst into the squad room shouting "O.K., boys, let's go. This could be our big break!" labelimagesubject
Tantei Jinguuji Saburou: Toki no Sugiyuku Mama ni  Data East1990 labelimageminimize
Dirty Harry: The War Against Drugs Mindscape (Gray Matter)1990You're detective Harry Callahan. He doesn't break cases. He smashes them! And this time, Dirty Harry is out to smash a burgeoning drug smuggling operation that threatens to bring the San Francisco P.D. to its knees. Follow the trail of the ruthless drug kingpin. Sweep the kingpin's criminal scum from the streets, sewers and dockyards of San Francisco. Crack the case and face the kingpin himself in a blazing showdown on Alcatraz. It's an all-out war of good versus bad. Go ahead. Make your day. labelimagesubject
Motor City Patrol Matchbox (Source Research and Development)1991 labelimageminimize
Robocop 2  Data East;Ocean (Painting by Numbers)1991Seven levels of muscle-straining, reflex-testing, sideways scrolling fury! Destroy the lethal drug Nuke, face a stream of deadly Nuke gangs, and then - if you survive - face the terror that is Robocop 2! More than a game - ROBOCOP 2 is the prime directive!***
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RoboCop 3 Ocean (Probe)1992 labelimageminimize
Cosmocop  Sachen;Gluk Video (Caltron)1993Developed by Caltron/Sachen (Thin Chen Enterprises) or Caltron ? (PCB says Caltron)
CN-09 published by Gluk Video in Spain
SA-O23 ? published by Sachen in ? (presumably Japan)
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Tough Cop  Sachen (Thin Chen)1993 labelminimizeminimize
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